The early age of Solar Ascension

Hey guys!

After months of development, I decided to start writing the development blog for my first game, Solar Ascension. I know that this is way too late, but it’s better than never don’t you think? And at this first blog post, I want to tell you a story on how this game project created.

Solar Ascension is my first big project. Currently I’m in my High School graduation holiday, which is around 3 months. That is quite a lot of time. So rather than spending time climbing to Challenger in League of Legends (Karthus freelo lolololol), I want to spend time learning programming for my future career.

But! Programming itself is boring. Really. Boring. Who cares about this machine that with ‘Algorithm’ that could handle enormous datas? Not me. So I get to mix programming with gaming, which comes into Game Development! With Solar Ascension as my first project. I have this special philosophy of mine, that I need to do my best in my first time in anything that I got passion into. So I don’t want to start with another flappy bird clone to adds up to the Worldwide Bank of Flappy Birds Clones (Seriously there are TOO MANY). I want to make something that I really like, even though that I know it won’t be easy. But of course I don’t think about creating something enormously big like GTA V, Assassin Creed or MMOs (Which many ‘passionate’ newborn gamedevs really excited with!). I want to start with something big with a solo developer scope. So then another top-down shooter was born! Why top-down shooter? First, I like games like it. Second, it’s easy to make.

At first, the game environment is not space. Even the name isn’t Solar Ascension. It was DroidWare. Because it was planned to be a war between tank droid (The player) with walker droids (The enemies). Yeah, top-down tanks shooter. I’ve learned (Read : Copy/Pasted) some basic C# scripting in Unity to make a rectangle moveable with WASD. And OMG! It works! I have to say that the first few weeks are the hardest. I don’t know anything. I was faced with everything. Making a game is not as easy as I think. Every little thing matters. I almost cried back then. I was thinking to sell lemons instead for my future. But hey, **** the lemons! I’ve wasted some precious gaming hours downloading Unity. I ain’t gonna make that potential League Points sacrifice a waste. So I kept going slowly… slowly…

Until I found another wall. Art. Okay, now I got a white rectangle tank with a white cannon on top of it that shoots marshmellows to the cursor.

Would people like to get this game? Oh hell yes! They would like to get this game into the recycle bin. With a letter to the developer (me) “gr8 game m8 i r8 8/8 no h8”. I’m poor. Not really poor, I live in my parents home and have money to eat but relatively poor. I got no money to hire people to do some art. So I had to made it myself. Sorry I’ve removed my game build at this stage so there is no screenshots. But to describe, the art I made is worse than a simple white rectangle. So I go look for free for comercial use art at the Open Game Art. I had no luck finding some good top-down tank sprites. But got some few good sprites for space-themed art. So I decided to shift into a top-down space shooter.

That is it, the game graphics at January 2015. It’s something at least. Until I found the Asset Jesus, Kenney!

Whoever are you, Kenney, I love you! This guy provides great sprite graphics with CC0 license! Look at the game sprites now, beautiful isn’t it? It’s all thanks to you, Kenney! I also changed the project name to Solar Ascension. Because DroidWare is more suitable for softwares I think lol.

So after I have the art wall broken, I can get progressed quickly into the game development. Since then, many things has changed and I’ve learn lot of things. Almost all the game scripts are made by myself. And now, the game is almost finsihed soon(tm). I have a high hope for the game!

That is all for the story of the early ages of Solar Ascension development. Having a good time reading? Thanks then. If not…




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