Shattered Realms Mortal Tale, And What I Want to Accomplish

So first off I want to say hello, and I hope you are all doing well.

Shattered Realms: Mortal Tale is a project I started back in June 2015, and has been my primary project for at least a good year. I’m currently working on building a public demo, and I try to be very open with my project and the progress it’s having. The best way you can keep up with me is on my trello page for Shattered Realms: Mortal Tale.

My philosophy at this point is to create a game that I will love and enjoy making, not to make money. Of course, I am planning on selling this thing eventually, but Shattered Realms is a story years and years in the making, even back in 2011 I was working on this idea. There’s a lot to this story and a lot to tell, and frankly I can’t do it myself. I could, but it would just be a game with the same standard graphics of any rpg maker game, with some random unique graphics that don’t tie into anything well.

So let me actually talk in depth about the game. It’s a turnbased combat system, with a special death timer, which is triggered upon leaving designated ‘sanctuary zones’, and the only way to keep the timer going strong is to kill enemies. The game is being designed to allow a loose, unhindering approach to the story. In other words, you’re not going to grind for five hours to beat a boss. You go about the world at your own pace and enjoy said pace, while learning a lot about it.

Regarding the story… …it’s huge. I have been planning the Shattered Realms world for a long time now, and it’s got massive secrets behind it (I don’t expect anyone to catch on to the major secret of the series by in large anytime soon), and has a very direct relationship with the choices of the Player themselves. If you don’t help certain people, you may live to regret it later. If you kill certain characters, others will want your head. Saving villagers matters more than your gold and exp. It can change the very course of fate itself. Things add up in this world, and the Player is the straw that breaks the camel’s back. Needless to say, crazy things get to happen here. Depending on your actions, multiple endings and routes become available or disappear.

That’s what I have to say for the game itself really. There’s stuff like professions in the works, side missions, hidden areas… but other than that, I think I’ve covered what I’m intending to accomplish. If you have any questions I will answer as best as possible.






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