I was wondering, what, as a potential recruit, are you seeking in a project?
After a quick reality check (is the project doable? Is the creator seem serious enough?) I often look for the technical side of a project : are they using the tool I want to work with? Then I consider the genre, and finally the idea.
I would also rather work with people who can complete my skillset (usually visual artist) and tend to avoid working with people who are only “idea guys/girl”. (self proclaimed game designer, project manager) As much as I respect those position, in a small structure like a hobbyist project, I don’t think you can be “only” game designer/project manager.
What about you?
My three main points to look for are the current team’s/person’s dedication to the project, if my work meshes well with their idea/tools, and if I can really feel passionate about their idea for the game. The first two are mostly technical “can this project actually work?” questions, while the last is a more soulful question. Games are art. Art is personal. If I don’t feel it, I can’t pour out my best work.
You must be logged in to reply to this topic.