our old indie engineer from Sweden dropped and now I work with new engineer from Slovenia.
Here are few screenshot of robots from game, a laser robot and a mortar.
In game you can play as main hero and also buy robots and control them. As you know in desert there is an entire robots factory so there will be plenty of robots for everyone.
The last year I was working on concepts and story, Escape Machines have awesome design and story about how Artificial Intellect escaped out of control and how people stopped it. I am making artificial intellects so I know what I am talking about and I hope my knowledge will help humanity to stay safe.
I know for sure that wars with AI will happen in near future and I hope we can control it.
My initial plan was to make a beta and find investments but it didnt work, so now I rely only on my own resources. Soon I will have money and will hire programmers and meanwhile we work in an indie team.
The roadmap is to hire more engineers by summer and launch multiplayer by fall and then launch entire game by winter.
Now we are making scripts with C++, I started with blueprints but for a big game blueprints is not an option because it takes too much space. The Flash version of Escape Machines has thousands of lines of code but I programmed 3D environment in Flash, and with Unreal Engine there will be less code but still too much code too use blueprints. I made a screenshot of the character controller blueprint I made, with new version of Unreal Engine I can convert it to C++.
Please feel free to comment, write feedback and also I might publish the story of the game before entire game because the main purpose of this project is to teach humanity how to deal with artificial intellect and war robots.