DevBlog July 2017

Hi guys, we finished setting first stage for multiplayer. Lots of time took fixing buildings and roads and still must work on lights and materials. We started making and testing multiplayer.

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DevBlog June 2017

Hi everyone!

I am posting few screenshots of what we made in June. We are finalizing first stage and start making multiplayer. We was planning to launch multiplayer in August but our programmer left so multiplayer will come few months later.

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I am working on more projects, a Rock music album, a New Age music and video clip https://www.youtube.com/watch?v=UYRxZNGz0vw

Also I write film scenarios and a novel and few paintings. I know you want to see something finished and the next release is a small videogame. The name of this videogame is The Tale of The Black Prince. You can follow this game, it launches soon on Steam and meanwhile Follow on Facebook https://www.facebook.com/blackprincevideogame/

I am glad to see your feedback and comments.

 

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May 2017 development blog

Hello everyone, the work is going on. We have a detailed design document and we are solving many issues, testing many materials, making textures, all this to ensure you get the best experience with Escape Machines multiplayer.

This screenshot is very raw, I didnt want to post it but I couldnt finish some details in May so the video launch is postponed to June 2017.

We plan to launch multiplayer in August.

Please wait for the video coming in few weeks. I am not posting many screenshots now because we are working on ground materials now and trees too.

May 2017 rb1

Comments and donations are welcome. Follow for major updates on https://www.facebook.com/EscapeMachines/

 

 

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Roadmap 2017

Hello everyone,

our old indie engineer from Sweden dropped and now I work with new engineer from Slovenia.

Here are few screenshot of robots from game, a laser robot and a mortar.

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In game you can play as main hero and also buy robots and control them. As you know in desert there is an entire robots factory so there will be plenty of robots for everyone.

The last year I was working on concepts and story, Escape Machines have awesome design and story about how Artificial Intellect escaped out of control and how people stopped it. I am making artificial intellects so I know what I am talking about and I hope my knowledge will help humanity to stay safe.

I know for sure that wars with AI will happen in near future and I hope we can control it.

My initial plan was to make a beta and find investments but it didnt work, so now I rely only on my own resources. Soon I will have money and will hire programmers and meanwhile we work in an indie team.

The roadmap is to hire more engineers by summer and launch multiplayer by fall and then launch entire game by winter.

Now we are making scripts with C++, I started with blueprints but for a big game blueprints is not an option because it takes too much space. The Flash version of Escape Machines has thousands of lines of code but I programmed 3D environment in Flash, and with Unreal Engine there will be less code but still too much code too use blueprints. I made a screenshot of the character controller blueprint I made, with new version of Unreal Engine I can convert it to C++.

blueprint

Please feel free to comment, write feedback and also I might publish the story of the game before entire game because the main purpose of this project is to teach humanity how to deal with artificial intellect and war robots.

 

 

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Inspirational art

Hi everyone. In this post I will share some images I found on Facebook and which I consider good inspiring art.

Please post art you consider inspiring in comments!

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Interiors creation. New team member.

After I made the exterior scene, few characters, some character motions and blueprints in Unreal Engine 4 I started working at interiors design with our new team member Joris Browers. In this post I will show few screenshots of very early works for interiors for Escape Machines with Unreal Engine 4.

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3 thoughts on “Interiors creation. New team member.

  1. Hey Alex! Good to have a general idea when we’ll be seeing what the actual game will be like.

  2. I think it will take 2 months more to make a good Unreal Engine build. We will launch it when it will be awesome and when it will have some more gameplay so it takes time. Thank you for your understanding and support.
    Please keep posting comments and giving us feedback.

  3. Good to see that you’re still making progress. I’m wondering if you have any idea of when there will be a playable build of the Unreal version (don’t need a specific date, just a general idea).

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Cut-scenes and characters creation | part 1 |

I am posting a screenshot from Unreal Engine with some characters. Its a work in progress. More updates will come soonSCENE_2

 

 

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  1. hi there, previous i was bob lol.

    Its coming along alex keep working at it, im looking forward to seeing what your hardwork and efforts brings. I believe you have the right idea to make a great game!

    Make use of the unreal support forums if you have trouble, they are pretty darn good.

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Music creation | part 1

Hi everyone, I have more requests on Ludust from music composers, and most of them are asking what theme will be in Escape Machines and what music they can use as a reference. I listened today Far Cry 3 Blood Dragon game soundtrack while working on Unreal Engine game design and I decided to make an inspirational record and share the link to this soundtrack. Its a great reference for music, at least for electronic part. One of our team members André Weiß started the work by making a great mix of electronic and symphonic, and we will have more styles in game. Now I am listening to more tracks and choosing the best parts.
So this is my video:

And in this post I will insert more inspiration for music for composers.
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5 thoughts on “Music creation | part 1

  1. Nice! I can really see where you’re wanting to go with the music. I think I MIGHT have taken a little to orchestral of an approach when composing my latest piece for the game, I am thinking you’re wanting the music a little more retro. So I will work with that. But for now, here is something that expresses my first thoughts about the game.

    https://soundcloud.com/composing-future/escape-machines-pursuit

    Tell me what you think!

    -Sean M. Stephens

  2. Taking Shape 🙂

    I really love the 80’s feeling and music but soon to be modern graphics and engine.

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Unreal Engine first works

I started migrating Escape Machines to Unreal Engine. Here are few first screenshots.

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