Roadmap 2017

Hello everyone,

our old indie engineer from Sweden dropped and now I work with new engineer from Slovenia.

Here are few screenshot of robots from game, a laser robot and a mortar.

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In game you can play as main hero and also buy robots and control them. As you know in desert there is an entire robots factory so there will be plenty of robots for everyone.

The last year I was working on concepts and story, Escape Machines have awesome design and story about how Artificial Intellect escaped out of control and how people stopped it. I am making artificial intellects so I know what I am talking about and I hope my knowledge will help humanity to stay safe.

I know for sure that wars with AI will happen in near future and I hope we can control it.

My initial plan was to make a beta and find investments but it didnt work, so now I rely only on my own resources. Soon I will have money and will hire programmers and meanwhile we work in an indie team.

The roadmap is to hire more engineers by summer and launch multiplayer by fall and then launch entire game by winter.

Now we are making scripts with C++, I started with blueprints but for a big game blueprints is not an option because it takes too much space. The Flash version of Escape Machines has thousands of lines of code but I programmed 3D environment in Flash, and with Unreal Engine there will be less code but still too much code too use blueprints. I made a screenshot of the character controller blueprint I made, with new version of Unreal Engine I can convert it to C++.


Please feel free to comment, write feedback and also I might publish the story of the game before entire game because the main purpose of this project is to teach humanity how to deal with artificial intellect and war robots.



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Inspirational art

Hi everyone. In this post I will share some images I found on Facebook and which I consider good inspiring art.

Please post art you consider inspiring in comments!




One thought on “Inspirational art

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Interiors creation. New team member.

After I made the exterior scene, few characters, some character motions and blueprints in Unreal Engine 4 I started working at interiors design with our new team member Joris Browers. In this post I will show few screenshots of very early works for interiors for Escape Machines with Unreal Engine 4.




3 thoughts on “Interiors creation. New team member.

  1. Hey Alex! Good to have a general idea when we’ll be seeing what the actual game will be like.

  2. I think it will take 2 months more to make a good Unreal Engine build. We will launch it when it will be awesome and when it will have some more gameplay so it takes time. Thank you for your understanding and support.
    Please keep posting comments and giving us feedback.

  3. Good to see that you’re still making progress. I’m wondering if you have any idea of when there will be a playable build of the Unreal version (don’t need a specific date, just a general idea).

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Cut-scenes and characters creation | part 1 |

I am posting a screenshot from Unreal Engine with some characters. Its a work in progress. More updates will come soonSCENE_2



One thought on “Cut-scenes and characters creation | part 1 |

  1. hi there, previous i was bob lol.

    Its coming along alex keep working at it, im looking forward to seeing what your hardwork and efforts brings. I believe you have the right idea to make a great game!

    Make use of the unreal support forums if you have trouble, they are pretty darn good.

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Music creation | part 1

Hi everyone, I have more requests on Ludust from music composers, and most of them are asking what theme will be in Escape Machines and what music they can use as a reference. I listened today Far Cry 3 Blood Dragon game soundtrack while working on Unreal Engine game design and I decided to make an inspirational record and share the link to this soundtrack. Its a great reference for music, at least for electronic part. One of our team members André Weiß started the work by making a great mix of electronic and symphonic, and we will have more styles in game. Now I am listening to more tracks and choosing the best parts.
So this is my video:

And in this post I will insert more inspiration for music for composers.


5 thoughts on “Music creation | part 1

  1. Nice! I can really see where you’re wanting to go with the music. I think I MIGHT have taken a little to orchestral of an approach when composing my latest piece for the game, I am thinking you’re wanting the music a little more retro. So I will work with that. But for now, here is something that expresses my first thoughts about the game.

    Tell me what you think!

    -Sean M. Stephens

  2. Taking Shape 🙂

    I really love the 80’s feeling and music but soon to be modern graphics and engine.

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Unreal Engine first works

I started migrating Escape Machines to Unreal Engine. Here are few first screenshots.



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