Ludust Development Journal #1 – A little about Ludust
April 21, 2015
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Hi everybody, my name is Nick and I am the web developer here at Ludust. The site has been live for about 10 days now and even though there are a few bugs to iron out and plenty of improvements to be made, I am proud of how it has started and of the small community the site has.

If this is your first time on Ludust, let me tell you a little bit about it and why I created it…

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Hi everybody, my name is Nick and I am the web developer here at Ludust. The site has been live for about 10 days now and even though there are a few bugs to iron out and plenty of improvements to be made, I am proud of how it has started and of the small community the site has.

If this is your first time on Ludust, let me tell you a little bit about it and why I created it.

As an occasional indie game developer myself, I have gotten fed up in the past of trying to find a team to help develop ideas of mine. There didn’t seem to be any sites that easily connected skilled individuals from the different paths of game creation. Sure, there were forums but forums are not a good way of either advertising a project or finding individuals with the right skill set.  So, with a basic idea, and a bit of inspiration from the nice clean layout of Kickstarter I began putting the site together. After creating the initial system I wanted to add an area for the team members to share ideas and converse, hence the team forums, wikipage, live stream etc.

The websites name comes from the Latin word Ludus which means both school and game. But… I could not get that as a domain name so I stuck a T on the end!

The site itself is proving quite reliant on feedback (especially from the request a feature forum) to improve. There are plenty of areas I have overlooked or not given enough attention and your feedback is helping fix and improve those areas. If you have any ideas please share them with me and the community.

Along with trying to improve the site I have started trying to promote it. I think once the site gets a reasonably sized community going word of mouth will begin having an effect, but first we have to light the kindle. So any ideas on how to promote the site would be appreciated! So far I have posted on a few forums and on reddit. A Reddit moderator was even kind enough to sidebar the site on the their sub. I have also just started a twitter so I will see what I can do with that.

On the next development journal I will be talking about current features that need improving and upcoming features that are in the pipe line.

– Nick

 

Ludust Beta Launched!
April 14, 2015
244

Hi guys, thanks for visiting! We have launched the first version of Ludust and would love to hear your feedback. How can we make this site more useful to you? Please let us know in the comments below – we will read each comment and certainly look at accommodating your needs. At this early point in Ludust’s life we are going to be adding features very regularly so get your feature requests in now…

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Hi guys, thanks for visiting! We have launched the first version of Ludust and would love to hear your feedback. How can we make this site more useful to you? Please let us know in the comments below – we will read each comment and certainly look at accommodating your needs. At this early point in Ludust’s life we are going to be adding features very regularly so get your feature requests in now!

For those that do not know what this site is, it is a place for game development. We hope potential developers will use this site to start their project and to find people to join or help out on their project. It is the one place where people involved in any part of game design (coding, sound, visuals, scripts, testing etc) can come to find or work on a project.

If you have a vision you might not mind what programming language it is created in – why not let an expert in their field take care of that side whilst you get on with the rest. That is why we do not list by programming languages.

– Nick