Our new featured project is “INTERIBANG‽”. I am especially excited about this project as it started right here on Ludust. It is a project that is full of passion and will be a game that sets itself apart through its light hearted humour and it’s unique “take it or leave it” gameplay. it already has fairly large team working hard on it but it is still in need of both a programmer and an artist.
It is If like me, you are curious about the nature of the game and the nature of the name(‽) then you are in luck, as the the games creator David, explains all…
One day I just heard the word, interrobang, and it just stuck. It is a punctuation mark that was created in the early sixties to replace the combination of a question mark and an exclamation point in formal writing. I see it as the perfect symbol of my childhood and everything that games mean to me.
It reminds me of being able to explore the universe in a cardboard box, or fighting invisible beasts in your back yard. The game itself isn’t supposed to be about anything specific, except exploration of the game. There is a story, although you don’t have to follow it if you find other aspect of play more interesting. It would fall under the genre of RPG/adventure, although it is supposed to break away from the genre by not forcing the lore of the world onto the player.
It is a punctuation mark that was created in the early sixties to replace the combination of a question mark and an exclamation point
Like a library, the information will be there, but no one is forcing you to read through it. The art is mostly pixel art, although I am intending to combine hand drawn art in with it to create some depth.
We are currently looking for another artist for the hand drawn aspects of it. As for the engine, if there is anyone who can code who would be interested in a position, then we will most likely use Unity, but as of right now, I am prototyping with GameMaker. If we can’t get anyone who can code on the team, then we will officially be using GameMaker. Right now, we have a few composers collaborating, a sound engineer, a pixel artist (me), and a handfull of playtesters. We have positions for programmers, another artist, and playtesters.