Ludust Journal #2 – Upcoming features
April 28, 2015

I have just checked the sites analytics and this is day 14 of the site being live.  In that short time we have had over 200 incredibly talented members join – thank you all! I want this site to become the go to tool for finding and working with the right people for your project. The site might not be perfect yet, but with your help we will get there!

I wanted to talk about a couple of upcoming features that should be launched in the near future.

The first is social interaction with projects. Today I launched the first part of this which is the ability to follow a project. I will be adding to that by showing news to you from the projects you are following and the ability to sort projects by most followed.

On top of that I will be adding a way of talking to the project group, probably by comments, so that you can ask them questions publicly and see what other people have asked and also see the answers.

The second feature will be allowing studios to sign up. Naturally I see these as being indie studios and hopefully they will find it useful. They will have all the tools groups have, so they can maintain contact with the other members of the studio very easily, use their public Blog or comments to hype upcoming games (which will have a page of its own) and more. I am not aiming to replace the studios actual website (although that is possible!) but I want to give them team tools they might be missing and access to all the talented members here.

As always you can get in touch with me in the chat stream, forum or in the comments below.

– Nick



Ludust Development Journal #1 – A little about Ludust
April 21, 2015

Hi everybody, my name is Nick and I am the web developer here at Ludust. The site has been live for about 10 days now and even though there are a few bugs to iron out and plenty of improvements to be made, I am proud of how it has started and of the small community the site has.

If this is your first time on Ludust, let me tell you a little bit about it and why I created it.

As an occasional indie game developer myself, I have gotten fed up in the past of trying to find a team to help develop ideas of mine. There didn’t seem to be any sites that easily connected skilled individuals from the different paths of game creation. Sure, there were forums but forums are not a good way of either advertising a project or finding individuals with the right skill set.  So, with a basic idea, and a bit of inspiration from the nice clean layout of Kickstarter I began putting the site together. After creating the initial system I wanted to add an area for the team members to share ideas and converse, hence the team forums, wikipage, live stream etc.

The websites name comes from the Latin word Ludus which means both school and game. But… I could not get that as a domain name so I stuck a T on the end!

The site itself is proving quite reliant on feedback (especially from the request a feature forum) to improve. There are plenty of areas I have overlooked or not given enough attention and your feedback is helping fix and improve those areas. If you have any ideas please share them with me and the community.

Along with trying to improve the site I have started trying to promote it. I think once the site gets a reasonably sized community going word of mouth will begin having an effect, but first we have to light the kindle. So any ideas on how to promote the site would be appreciated! So far I have posted on a few forums and on reddit. A Reddit moderator was even kind enough to sidebar the site on the their sub. I have also just started a twitter so I will see what I can do with that.

On the next development journal I will be talking about current features that need improving and upcoming features that are in the pipe line.

– Nick